How to mix or separate three color channels #141
Question
I need to send a picture to 3 separate monochrome monitors in an
embedded application I am writing. I could simply allow only one monitor
to work at a time but thought it might be possible to drive the RGB
outputs seperately. This could be achived by creating 3 pictures, one
with red shades, one with green shades and one with blue shades and
blending them together. I could do this by mixing the pictures pixel by
pixel but suspect this would be extremely slow.
But it's the only way (all other ways I can think of go back to the same). Use scanline and it is not that "extremely slow":
{ ... } var Ptr1, Ptr2, Ptr3: ^Byte; PtrMix: ^Byte; X, Y: Integer; begin for Y := 0 to Height-1 do begin Ptr1 := RedBitmap.ScanLine[Y]; Ptr2 := GreenBitmap.ScanLine[Y]; Ptr3 := BlueBitmap.ScanLine[Y]; PtrMix := MixBitmap.ScanLine[Y]; for X := 0 to Width-1 do begin PtrMix^ := Ptr1^; Inc (Ptr1); Inc (PtrMix); PtrMix^ := Ptr2^; Inc (Ptr2); Inc (PtrMix); PtrMix^ := Ptr3^; Inc (Ptr3); Inc (PtrMix); end; end; end;
Make sure MixBitmap has 24 bit format, RedBitmap, GreenBitmap and BlueBitmap have 8 bit format (or change the code for other formats). All bitmaps should have the same size (or use the smallest size for WidthM and Height).
Separating 3 color channels (instead of mixing) is very similar. Simply
change PtrMix^ := Ptr1^;
to Ptr1^ := PtrMix^;
(and
for the other channels, too).
Original resource: | The Delphi Pool |
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Author: | Jens Gruschel |
Added: | 2009/11/06 |
Last updated: | 2009/11/06 |